Investigación

Simulación 3D y Serious Games

  • Cangas, A. J., Navarro, N., Aguilar-Parra, J. M., Trigueros, R., Gallego, J., Zárate, R., & Gregg, M. (2019). Analysis of the Usefulness of a Serious Game to Raise Awareness about Mental Health Problems in a Sample of High School and University Students: Relationship with Familiarity and Time Spent Playing Video Games. Journal of Clinical Medicine, 1504.
  • Mullor, D., Sayans, P., Cangas, A.J. y Navarro, N. (2019). Effect of a serious game (Stigma-Stop) on reducing stigma among psychology students: A controlled study. Cyberpsychology, Behavior, and Social Networking, 22, 205-211.
  • Cangas, A.J., Carmona, J.A., Langer, A., Gallego, J. y Scioli. A. (2018). Análisis de la validez del programa de simulación 3D My-School (MS) para la detección de alumnos en riesgo de consumo de drogas y acoso escolar. Universitas Psychologica, 17 (2), 1-11.
  • Cangas, A.J., Navarro, N., Aguilar, J.M., Ojeda, J.J., Piedra, J.A., Cangas, D. y Gallego, J. (2017). Stigma-Stop: a serious game against the Stigma in mental health. Frontiers in Psychology, 8, 1385.
  • Cangas, A.J., Carmona, J.A., Gallego, J., Aguilar, J.M. y Langer, A. (2016). Bullying, drug use, and eaten disorders: An assesment by using a 3D simulation instrument in educational settings. Mental Health & Prevention, 4, 130-137.
  • Cangas, A.J., Gallego, J., Aguilar, J.M., Salinas, M., Zarate, R., Ruth, C. (2013). Propiedades psicométricas de My-School4web: programa informático de simulación 3D encaminado a la detección de consumo de sustancias, acoso escolar y alteraciones de la imagen corporal. International Journal of Psychology and Psychological Therapy, 13, 307-315.
  • Carmona, J.A., Cangas, A.J., García, G.R., Langer, A.I. y Zárate, R. (2012). Early Detection of Drug Use and Bullying in Secondary School Children Using a 3-D Simulation Program. Cyberpsychology, Behavior, and Social Networking, 15, 43-49.

Virtual Reality

  • Cangas D., Crespo D., Rodríguez J.L., Zarauz A. (2019) NeoTrie VR: nueva geometría en realidad virtual, Pi-InnovaMath, Nº 2, 2019. (PDF file).
  • Cangas D., Morga G., Rodríguez J.L. (2019). Geometric teaching experience with Neotrie VR, Psychology, Society, & Education, 2019, Vol. 11(3), pp. 355-366. (PDF file).
  • Cangas, D., Crespo, D., Morga, G. Zarauz, A. (2018). Construyendo y aprendiendo Geometría 3D en Realidad Virtual”. Actas del XVII Congreso de Enseñanza y Aprendizaje de las Matemáticas, Almería, 2018, pp. 413-416 (PDF file).